Game Rules

Warrior

Warriors combine strength, leadership, and a vast knowledge of arms and armor to wreak havoc in glorious combat.

Barbarian

These warriors forgo the shield and unleash their rage at the closest threat with a variety of deadly weapons.

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Knight

Some take up arms for glory, wealth, or revenge. Others do battle to prove themselves, to protect others, or because they know nothing else. Still others learn the ways of weaponcraft to hone their bodies in battle and prove their mettle in the forge of war.

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Rogue

Life is an endless adventure for those who live by their wits. Ever just one step ahead of danger, rogues bank on their cunning, skill, and charm to bend fate to their favor. Never knowing what to expect, they prepare for everything, becoming masters of a wide variety of skills.

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Ranger

For those who relish the thrill of the hunt, there are only predators and prey. Be they scouts, trackers, or bounty hunters, rangers share much in common: unique mastery of specialized weapons, skill at stalking even the most elusive game, and the expertise to defeat a wide range of enemies.

Marksman

For those who relish the thrill of the hunt, there are only predators and prey. Skilled at stalking even the most elusive game, and the expertise to defeat a wide range of enemies.

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Survivalist

Be they scouts, trackers, or bounty hunters, survivalists share much in common: unique mastery of specialized weapons, and the expertise survive where others fail.

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Cleric

Characters who study the Divines can become followers of any deity. Morality is a social construct in the eyes of the gods.

Priest

Life only exists to serve the Divines.

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Necromancer

The dead only exist to serve the living.

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Druid

Characters who take on druidism must choose a path that fits their nature. Beastform, Elementform, or a Spirit Bond with nature. Once a path has been chosen, a druid may not go into another path without first absolving all they know about their current spells.

Beastform

Druids who study the path of beastform gain the ability to shapeshift into animals and commune with wildlife.

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Elementform

Druids who study the path of elementform gain the ability to shapeshift into Elemental beings and commune with otherworldly planes.

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Spirit Bond

Druids who study the path of spirit bond gain the ability to commune with nature.

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Mage

Characters who take on Sorcery can study many schools of magic. Become a jack of all trades or study extensively in one subject to gain mastery.

Conjurer

The magic school of Summoning.

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Evoker

The magic school of Arcane.

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Illusionist

The magic school of Dreams.

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Transmuter

The magic school of Change.

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Seer

Characters who develop their mind's eye can become powerful in the avoidance of danger. Many Seers live to a long age due to their uncanny ability to protect themselves against enemies.

Abjurer

The magic school of Resisting.

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Diviner

The magic school of Sight.

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Enchanter

The magic school of Runes.

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