Game Rules

Knight

Some take up arms for glory, wealth, or revenge. Others do battle to prove themselves, to protect others, or because they know nothing else. Still others learn the ways of weaponcraft to hone their bodies in battle and prove their mettle in the forge of war.

Related Classes

Spells

Level
1

One Handed Melee Proficiency passive

Able to use one handed melee weapons with ease.

Level
2

Shield Proficiency passive

Able to use a shield with ease

Taunt

Target must attempt to attack you on the next round. Can only be used once per target. Target can make a successful charisma check to resist.

Level
3

Power Break

Target suffers half damage and -1 to their strength. This effect can stack up to five times.

Level
4

Sunder

Remove one armor point from your enemy for the rest of the combat session. Can only be used once per target.

Medium Armor Proficiency passive

You can wear medium armor without penalty.

Level
5

Shield Bash

Silence a spellcaster. They are unable to cast spells for one round. Can only be used once per target.

Two Handed Melee Proficiency passive

Able to use two handed melee weapons with ease.

Level
6

Armor Break

Target suffers half damage and -1 to their armor. This effect can stack up to three times.

Level
7

Sentinel

Charge to the defense of another player and take damage for them. Knight can only travel a distance equal to twice their movement. Player moves backwards one space and the Knight takes their spot. Can only be used once per day.

Phalanx

Increases your armor by your Dexterity amount for one round. Can only be used once per combat session.

Level
8

Shield Slam

Bash your opponent with your shield, causing a stun effect equal to half your strength. Can only be used once per combat session.

Level
9

Magic Break

Target suffers half damage and -1 to their intelligence. This effect can stack up to five times.

Commanding Taunt

All enemies are forced to attack you for 1d4 rounds. Targets can make a wisdom check to resist.

Level
10

Heavy Armor Mastery passive

You can wear heavy armor without penalty.

Level
11

Battle Shout

All party members have a 1d4 increase to dexterity for the combat session.

Throw Shield

Throw shield to stun one enemy for 1d4 plus dexterity rounds. You must retrieve your shield afterwards.

Level
12

Mental Break

Target suffers half damage and -1 to their spell resist. This effect can stack up to three times.

Siegebreaker

Run your shield through a door to smash it and stun targets on the other side for 1 round. Must be out of combat before using.

Level
13

Disarm

Disarms an opponent. You can perform a dexterity check to capture the disarmed weapon or kick the weapon away. Can only be used once per target.

Level
14

Two Handed Melee Mastery passive

You can use a two handed weapon as a one handed weapon.

Level
15

Aura of Strength

Block all attacks for rounds equal to your constitution. Can only be used once per day.

Battleyborned X 2024