Game Rules
Barbarian
These warriors forgo the shield and unleash their rage at the closest threat with a variety of deadly weapons.
Spells
Sword Proficiency passive
Able to use swords with ease.
Potion Affinity passive
Health potion heal additional damage equal to your strength.
Blood Crazed
Health temporarily increased by 5x Level for rounds equal to your Constitution. Bonus health goes away after combat. You can fall unconscious if your health is below 20 when Blood Crazed wears off.
Sword Expertise passive
Increases your damage with swords by 1.
Cleave
Cleave attacks can attack all enemies within one square radius. You suffer -2 to your armor for one round.
Greater Potion Affinity passive
Your next health potion heals additional damage equal to twice your strength.
Threatening Shout
Push target back one spaces with a shout. This can only be used once per target.
Charge
You can move 6 squares and attack an opponent in the same action. This can only be used once per combat session.
Shield Strike
Aim for opponent's shield with intent to destroy or disarm it. Does not do any damage.
Kick
Silence a spell caster with a swift kick of your boot. They are unable to cast spells for one round. Can only be used once per combat session.
Revenge passive
If struck by a critical hit, the Barbarian can counter attack for a free hit for weapon damage only. Target must be next to you. This can occur during any action.
Rend
Causes target to take double physical damage on the next attack.
War Cry
All allies in a twenty foot radius gain +3 to strength for rounds equal to your constitution.
Death Wish
Once per day, the warrior can reduce all armor points and add that number to their weapon damage. This lasts the entire combat round.
Intercept
You can charge 6 spaces, attack, then charge 6 spaces to another opponent and attack again in one move. This can only be performed once per day.
Bloodthirst
You break free from all trapping devices and movement restricting spells. This can only be used once per day.
Primal Power
Increases your chance for a critical strike to 15 - 20 on your next attack roll. Critical strikes can stack. This can only be used once per combat session.
Berserker
Your health is tripled and fully restored. Your Armor, Strength, Speed, and Dexterity are all tripled. This lasts 3 rounds. After the 3th round, your abilities return to normal and your health drops to zero and you must be stabilized. You gain an insanity point.