Game Rules

Barbarian

These warriors forgo the shield and unleash their rage at the closest threat with a variety of deadly weapons.

Related Classes

Spells

Level
1

Sword Proficiency passive

Able to use swords with ease.

Level
2

Potion Affinity passive

Health potion heal additional damage equal to your strength.

Level
3

Blood Crazed

Health temporarily increased by 5x Level for rounds equal to your Constitution. Bonus health goes away after combat. You can fall unconscious if your health is below 20 when Blood Crazed wears off.

Level
4

Sword Expertise passive

Increases your damage with swords by 1.

Level
5

Cleave

Cleave attacks can attack all enemies within one square radius. You suffer -2 to your armor for one round.

Level
6

Greater Potion Affinity passive

Your next health potion heals additional damage equal to twice your strength.

Level
7

Threatening Shout

Push target back one spaces with a shout. This can only be used once per target.

Charge

You can move 6 squares and attack an opponent in the same action. This can only be used once per combat session.

Level
8

Shield Strike

Aim for opponent's shield with intent to destroy or disarm it. Does not do any damage.

Level
9

Kick

Silence a spell caster with a swift kick of your boot. They are unable to cast spells for one round. Can only be used once per combat session.

Level
10

Revenge passive

If struck by a critical hit, the Barbarian can counter attack for a free hit for weapon damage only. Target must be next to you. This can occur during any action.

Rend

Causes target to take double physical damage on the next attack.

Level
11

War Cry

All allies in a twenty foot radius gain +3 to strength for rounds equal to your constitution.

Level
12

Death Wish

Once per day, the warrior can reduce all armor points and add that number to their weapon damage. This lasts the entire combat round.

Level
13

Intercept

You can charge 6 spaces, attack, then charge 6 spaces to another opponent and attack again in one move. This can only be performed once per day.

Level
14

Bloodthirst

You break free from all trapping devices and movement restricting spells. This can only be used once per day.

Primal Power

Increases your chance for a critical strike to 15 - 20 on your next attack roll. Critical strikes can stack. This can only be used once per combat session.

Level
15

Berserker

Your health is tripled and fully restored. Your Armor, Strength, Speed, and Dexterity are all tripled. This lasts 3 rounds. After the 3th round, your abilities return to normal and your health drops to zero and you must be stabilized. You gain an insanity point.

Battleyborned X 2024