Game Rules

Necromancer

The dead only exist to serve the living.

Related Classes

Spells

Level
1

Wand Proficiency

Able to use wands with ease.

Bleed

Cause a stabilized creature to resume dying.

Disrupt Undead

Deals 1d8 damage + intelligence to one undead.

Level
2

Touch of Fatigue

Touch attack fatigues target, slowing their movement by 3.

Chill Touch

Touch deals 1d6 unholy damage + intelligence.

Bane

Target takes -1 on all rolls for one round.

Level
3

Ray of Enfeeblement

Target takes 1d4 + intelligence penalty on strength. Can only be used once per target.

Blindness/Deafness

Makes target blinded or deafened for rounds equal to half your intelligence. Target can perform a wisdom check to break the spell.

Level
4

Command Undead

Lesser undead creature obeys your commands.

False Life

Gain 1d10 + intelligence temporary health. Lasts 2 rounds. If your health goes below 0 after two rounds, you will be incapacitated.

Ghoul Touch

Paralyzes target for one round. The target exudes stench that makes those next to the target sickened. Target becomes immune to Ghoul Touch after being affected.

Level
5

Scare

Causes fear in a lesser creature.

Gentle Repose

Preserves one corpse.

Unholy Pulse

All targets in a one square radius take 1d4 damage + intelligence.

Animate Dead

Creates a lesser undead follower out of a corpse to obey your commands.

Level
6

Halt Undead

Immobilizes all lesser undead for rounds equal to half your intelligence.

Ray of Exhaustion

Ray makes subject exhausted for 1d4 rounds. Target is unable to move.

Doom

Target takes -5 on all rolls for the next round. Can only be used once per target.

Level
7

Vampiric Touch

Touch deals 1d6 damage + intelligence; caster gains damage as health. Using this spell often will cause your skin to turn gray.

Desecrate

Fills area with negative energy, making undead stronger by increasing all abilities and rolls by half your intelligence. This lasts as long as the spell is channeled. Can only be used once per day.

Soul Trap

Traps a newly dead soul into a soul gem. This prevents resurrection until soul is released. If the soul is used to enchant an item, the soul is permanently gone and can no longer be resurrected unless the item is broken or an intervention by a Deity.

Level
8

Bestow Curse

Target suffers 1d4 + intelligence penalty on attack rolls for the next round.

Contagious Touch

Infects subject with chosen disease. Requires reagents. Takes one action to prepare, another action to cast. Can be prepared before combat.

Animate Dead

Creates an undead follower out of a corpse to obey your commands.

Level
9

Fear

Subjects within 5 square radius flee in confusion for 1 round.

Blight

Deals 1d20 damage + intelligence to plant creatures.

Level
10

Magic Jar

Enables possession of another creature for as long as this is channeled. Target can perform a wisdom check each round to break free.

Waves of Fatigue

Target becomes fatigued. Movement is reduced by 3 for the next round.

Level
11

Circle of Death

Kills lesser creatures and plants around you in a 1 square radius.

Create Undead

Raises multiple lesser undead from physical remains.

Level
12

Comatose

Target falls asleep for rounds equal to your intelligence. Any damage will awaken the target.

Undead to Death

Absorbs health of undead follower. If undead follower's health reduces to zero, they turn into ash and cannot be reanimated.

Animate Dead

Creates a strong undead follower out of a corpse to obey your commands.

Level
13

Finger of Death

Deals 2d20 damage + intelligence to one target in an adjacent square. You are exhausted for the next round. Can only be used once per combat session.

Level
14

Horcrux

Split your soul and store it in an object for safe keeping. It can awaken when original dies. Spell takes a few hours to complete. You must have a live victim to sacrifice and an object to store your soul into.

Create Greater Undead

Creates shadows or wraiths from dead bodies.

Level
15

Horrid Wilting

Deals 1d6 damage + intelligence to all targets within 30 ft. Can be cast again on the same area for doubling effect.

Curse of Death

Target dies after 4 rounds unless they make a successful Wisdom save. Can only be used once per day.

Greater Soul Bind

Traps all newly dead souls into soul gems. Requires empty soul gems.

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