Game Rules
Spells
Arcane Mark
Inscribes a personal rune on an object or creature (visible or invisible).
Rune of Alarm
Creates an invisible wall in an area. Rune will magically alert you when others cross through it. Length of wall is equal to your intelligence.
Rune of Idiocy
Subject takes 1d4 penalty to Int, Wis, and Cha for rounds equal to half your Intelligence. This can only be used once per target.
Rune of Laughter
Target loses actions for 1 round due to a laughing fit. Can only be used once per target.
Rune of Heroism
Gives target +2 bonus on attack rolls for rounds equal to half your Intelligence. Can only be used once per target.
Rune of Rage
Gives target +3 to Strength and Constitution, and -3 to Armor and Spell Resist for 1 round. Can only be used once per target.
Rune of Suggestion
Compels a target to follow a stated course of action. Target may perform a wisdom check to resist. Can only be used once per target.
Rune of Confusion
Target behaves irrationally for rounds equal to half your intelligence. Each round, the target can perform a wisdom check to break free. Can only be used once per target.
Rune of Explosion
Deals 3d6 fire damage + intelligence when read or stepped on. Rune must be placed on the ground or on an object. If placed on an object, the object is destroyed when activated.
Rune of Despair
Subjects take -10 on their next attack roll. Can only be used once per target.
Rune of Domination
Controls target for rounds equal to intelligence when rune is read. Each round, the target can perform a wisdom check to break free. Can only be used once per target.
Rune of Feeblemind
Target's Intelligence and Charisma drop to 1 for 1 round. Can only be used once per target.
Rune of Fog
When activated, a magic fog fills a 5 square radius area. All who are caught inside suffer -10 to attack rolls. The fog lasts for rounds equal to half intelligence.
Rune of Sleep
Target falls asleep for rounds equal to half your intelligence. Can only be used once per target.
Rune of Greater Heroism
Target gains +3 to attack rolls and becomes immune to fear effects. This rune will break after blocking one fear effect or spell. Can only be used once per target.
Rune of Persuasion
Triggered rune charms target. Can only be used once per target.
Rune of Blinding
Blinds target creature for rounds equal to half your intelligence. Can only be used once per target.
Rune of Antipathy
An object with this rune repels certain creatures of the enchanter's choosing. Can only be used once per day.
Rune of Containment
Target is imprisoned for 1 round per intelligence during combat or 1 hour per intelligence outside of combat. This can only be used once per day.
Rune of Insanity
Triggered rune renders nearby creatures insane. Creatures can perform a wisdom check to resist. Can only be used once per day.
Rune of Sympathy
An object with this rune attracts certain creatures of the enchanter's choosing. Can only be used once per day.
Rune of Death
Kills one creature when viewed. Creature can perform a wisdom save to resist. Can only be used once per day.