Game Rules

Priest

Life only exists to serve the Divines.

Related Classes

Spells

Level
1

Wand Proficiency passive

Able to use wands with ease.

Stabilize

Bring the dying target's health to zero. They are incapacitated but will not die from their wounds.

Minor Resistance

Target gains +1 on armor and spell resist for 1 round.

Level
2

Minor Blessing

Target gains +1 on all rolls for one round.

Cure Light Wounds

Cures 1d4 damage + intelligence.

Level
3

Inflict Light Wounds

Attack deals holy damage equal to half your intelligence.

Deathwatch

Reveals how near death subjects within 30 ft. are.

Suppress Fear

Target gains +1 to charisma and +5 to wisdom checks on fear. Can only be used on one target at a time.

Level
4

Sanctuary

You become immune to damage for one round. You cannot attack or move while this is in effect. Can only be used once per combat session.

Death Knell

Humanely kills dying creature or person.

Level
5

Shield of Faith

Aura grants +2 to spell resist for rounds equal to half your intelligence. Can only be used once per combat session.

Consecrate

Fills area with holy energy, weakening undead. Undead suffer -5 to all rolls for as long as this spell is channeled.

Level
6

Cure Moderate Wounds

Cures 2d6 damage + intelligence.

Inflict Moderate Wounds

Attack deals holy damage equal to your intelligence.

Enthrall

Charms lesser creatures for as long as this spell is channeled.

Level
7

Gentle Repose

Preserves one corpse.

Shield Other

You take half of target's damage on the next round.

Lesser Dispel

Dispels weak, harmful spell effects on a target.

Level
8

Zone of Truth

Subjects within range cannot lie. Subject can perform a charisma check to break the spell.

Resurrection

Restores life to subject who died as long as one day ago or have had their body preserved.

Level
9

Cure Serious Wounds

Cures 3d6 damage + intelligence. Can only be used once per turn.

Inflict Serious Wounds

Touch attack, 2d4 holy damage + intelligence. Can only be used once per turn.

Sanctum

Target becomes immune to damage for one round. They cannot attack or move while this is in effect. Can only be used once per combat session.

Level
10

Magic Vestment

All allies receive Armor and Spell Resist +1 bonus for the entire combat session. You are exhausted on your next action.

Prayer

Allies get +1 bonus on all rolls for the entire combat session. You are exhausted on your next action.

Remove Blindness/Deafness

Cures normal or magical blindness or deafness on one subject.

Level
11

Remove Curse

Frees object or person from curse.

Searing Light

Ray deals intelligence damage to 5 square line. Double damage against undead.

Speak with Dead

Corpse can answer simple yes or no questions using holy energy. Spell weakens with repeated use.

Level
12

Cure Critical Wounds

Cures 4d8 damage + intelligence. Can only be used once per target.

Inflict Critical Wounds

Touch attack, 3d4 damage + intelligence. Can only be used once per target.

Level
13

Restoration

Restores skill and ability score drains for one party member. Can only be used once per day.

Mass Cure Wounds

Cures 1d4 damage + intelligence for all party members. Can only be used once per combat session.

Level
14

Holy Smite

Blinds evil creatures for rounds equal to half your intelligence.

Dispel Chaos

Allies gain +10 bonus to rolls against undead enemies for the next round.

Level
15

Regenerate

Target's severed limbs begin to grow back. Can take upwards of one day and subject takes significant health damage and fatigue.

Water Walk

You can tread on water as if solid. Can be performed once per day.

Miracle

Requests a deity's intercession. Can be performed once per day.

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