Game Rules
Transmuter
The magic school of Change.
Spells
Mage Hand
Telekinesis on objects. Size increases with level.
Open/Close
Opens or closes unlocked doors and chests.
Erase
Mundane or magical writing vanishes.
Feather Fall
Objects or creatures fall slowly for a few minutes.
Magic Weapon
Melee weapon gains magic damage equal to twice the caster's level for one round. This can only be used once per target.
Knock
Opens locked or magically sealed doors.
Make Whole
Repairs an object. Can only be used once per object. Cannot repair item again if the object breaks.
Pyrotechnics
Turns fire into blinding light or thick smoke that fills a 5 square radius. Visibility reduces to zero if caught inside the smoke.
Blink
You vanish into a different dimension and reappear 10 spaces away. Can only be used once per combat session.
Water Manipulation
Causes water to boil or freeze. Cannot be used on living things.
Augmented Farstrike
Ranged weapon gains magic damage equal to twice the caster's level for one round. This can only be used once per target.
Haste
Target gains +5 movement, and +5 on attack rolls for rounds equal to half your intelligence. Target must rest for one round after this effect is finished.
Greater Magic Weapon
Melee weapon gains magic damage equal to three times the caster's level for one round. This can only be used once per target.
Secret Page
Changes a page in a book or scroll to hide its real content. Spell can be broken with a successful wisdom check.
Slow
Target suffers -3 movement, and -5 on attack rolls for rounds equal to half your intelligence. Can only be used once per target.
Mnemonic Enhancer
Prepare one spell in advance. This allows you to cast a spell without rolling to hit.
Stone Shape
Sculpts stone into any shape.
Fabricate
Allows caster to mimic any profession. This spell transforms raw materials into finished items. Requires instructions for the item. This can only be used once per day.
Telekinesis
Strong telekinesis on objects. Size increases with level.
Transmute Mud to Rock
Solidifies mud and quicksand into walkable ground.
Transmute Rock to Mud
Turns hard rock into mud or quicksand.
Disintegrate
Reduces one object into their core components. Can not be used on living things.
Form of the Dragon I
Transforms you into a Small dragon. Requires Dragon Mage Training.
Move Earth
Digs small trenches and builds small hills.
Flesh to Stone
Turns target into statue. Target may perform a successful wisdom check to resist.
Stone to Flesh
Restores petrified target.
Ethereal Jaunt
You become ethereal for 1 round per intelligence. You cannot attack or be attacked, but you can move around and cross through physical barriers. Can only be cast once per day.
Form of the Dragon II
Transforms you into a Medium dragon. Requires Dragon Mage Training.
Statue
Subject can become a statue at will, preventing damage. If you are struck by a critical blow, your body may become cracked, preventing you from returning to normal without being healed.
Iron Body
Your body becomes living iron, increasing your armor by 30 and lowering your movement by 4 for rounds equal to half your intelligence. Can only be used once per day.
Form of the Dragon III
Transforms you into a Large dragon. Requires Dragon Mage Training.