Game Rules

Transmuter

The magic school of Change.

Spells

Level
1

Mage Hand

Telekinesis on objects. Size increases with level.

Level
2

Open/Close

Opens or closes unlocked doors and chests.

Erase

Mundane or magical writing vanishes.

Level
3

Feather Fall

Objects or creatures fall slowly for a few minutes.

Magic Weapon

Melee weapon gains magic damage equal to twice the caster's level for one round. This can only be used once per target.

Level
4

Knock

Opens locked or magically sealed doors.

Make Whole

Repairs an object. Can only be used once per object. Cannot repair item again if the object breaks.

Pyrotechnics

Turns fire into blinding light or thick smoke that fills a 5 square radius. Visibility reduces to zero if caught inside the smoke.

Level
5

Blink

You vanish into a different dimension and reappear 10 spaces away. Can only be used once per combat session.

Water Manipulation

Causes water to boil or freeze. Cannot be used on living things.

Level
6

Augmented Farstrike

Ranged weapon gains magic damage equal to twice the caster's level for one round. This can only be used once per target.

Haste

Target gains +5 movement, and +5 on attack rolls for rounds equal to half your intelligence. Target must rest for one round after this effect is finished.

Level
7

Greater Magic Weapon

Melee weapon gains magic damage equal to three times the caster's level for one round. This can only be used once per target.

Secret Page

Changes a page in a book or scroll to hide its real content. Spell can be broken with a successful wisdom check.

Slow

Target suffers -3 movement, and -5 on attack rolls for rounds equal to half your intelligence. Can only be used once per target.

Level
8

Mnemonic Enhancer

Prepare one spell in advance. This allows you to cast a spell without rolling to hit.

Stone Shape

Sculpts stone into any shape.

Level
9

Fabricate

Allows caster to mimic any profession. This spell transforms raw materials into finished items. Requires instructions for the item. This can only be used once per day.

Telekinesis

Strong telekinesis on objects. Size increases with level.

Level
10

Transmute Mud to Rock

Solidifies mud and quicksand into walkable ground.

Transmute Rock to Mud

Turns hard rock into mud or quicksand.

Level
11

Disintegrate

Reduces one object into their core components. Can not be used on living things.

Form of the Dragon I

Transforms you into a Small dragon. Requires Dragon Mage Training.

Level
12

Move Earth

Digs small trenches and builds small hills.

Flesh to Stone

Turns target into statue. Target may perform a successful wisdom check to resist.

Level
13

Stone to Flesh

Restores petrified target.

Ethereal Jaunt

You become ethereal for 1 round per intelligence. You cannot attack or be attacked, but you can move around and cross through physical barriers. Can only be cast once per day.

Level
14

Form of the Dragon II

Transforms you into a Medium dragon. Requires Dragon Mage Training.

Statue

Subject can become a statue at will, preventing damage. If you are struck by a critical blow, your body may become cracked, preventing you from returning to normal without being healed.

Level
15

Iron Body

Your body becomes living iron, increasing your armor by 30 and lowering your movement by 4 for rounds equal to half your intelligence. Can only be used once per day.

Form of the Dragon III

Transforms you into a Large dragon. Requires Dragon Mage Training.

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