Game Rules
Rogue
Life is an endless adventure for those who live by their wits. Ever just one step ahead of danger, rogues bank on their cunning, skill, and charm to bend fate to their favor. Never knowing what to expect, they prepare for everything, becoming masters of a wide variety of skills.
Spells
One Handed Melee Proficiency passive
Able to use one handed melee weapons with ease.
Stealth
Ability to conceal yourself in shadows and sneak with a -3 movement penalty. You are unable to stealth if someone can see you.
Duel Wielding Proficiency passive
You are able to use an offhand weapon for weapon damage only.
Backstab
Attack causes full weapon damage and stuns target for one round. Can only be used when stealthed and behind target. This attack will break your stealth when used.
Pickpocket
Rogue gains ability to pickpocket targets in and out of combat. Stealth will increase rate of success.
Nerve Strike
Target is stunned for 1d10 + dexterity rounds. Any attacks against this target will break the stun. Must be stealthed. This attack does not break stealth when used. This can only be used once per target.
Sprint
Rogue can move at 3 times your movement speed on the next action. This can only be used once per combat session.
Evasiveness
Double your dexterity for 1d4 rounds.
Expose Armor
Remove 1d4 points of armor from target for 1 round. Can only be used once per target.
Rupture
Quickly attack your enemy causing half damage and giving them a -3 movement penalty for rounds equal to your dexterity.
Alert passive
Gives a +5 to the roll of initiative. This can be used when any combat session starts.
Night Stalk
Stealthing during the night or dark areas removes movement penalty.
Death From Above
Your next melee attack causes triple damage if you attack from above the target.
Smooth Talk
Charisma increases by 10 for 1d4 rounds. Can only be used once per day.
Aware passive
You cannot be victim to sneak attacks or surprise attacks.
Silent Movement passive
You can now stealth without a movement penalty.
Vanish
Can disappear from position and appear 5 spaces away, hidden. Moving after this will reveal your position. You cannot stealth after this unless combat is over.