Game Rules
Spells
Detect Magic
Detects all spells and magic items in the area.
Detect Secret Doors
Reveals hidden doors within 60 ft.
Detect Undead
Reveals undead within 60 ft.
True Strike
Gain 1d6 bonus + intelligence on your next attack roll. Can only be used once per target.
Detect Thoughts
Allows listening to surface thoughts on subject. Subject can perform a wisdom check to resist.
Locate Object
Senses direction toward object. Far away objects will be difficult to follow.
See Invisibility
Reveals invisible creatures or objects only to the Diviner.
Arcane Sight
Magical auras become visible to you.
Clairvoyance
Hear or see at a distance for 1 minute per intelligence.
Comprehend Languages
You understand all spoken and written languages. You cannot speak these languages.
Detect Scrying
Alerts you to magical eavesdropping.
Locate Creature
Indicates direction to familiar creature. Far away creatures will be difficult to follow.
Scrying
See through a target#39;s eyes for rounds equal to half your intelligence. Target can perform a wisdom check to resist.
Contact Other Plane
Lets you ask a question to a being in a different plane. Being does not have to reply. Being may perform an intelligence check to cross over into your plane. This may not be a good thing.
Prying Eyes
Summon a floating eye to scout for you. The floating eye lasts 1 minute per intelligence and can move a total of twenty squares before disappearing. This eye cannot be seen but may be detected by other spellcasters.
Telepathic Bond
Telepathically communicate with target.
Analyze Dweomer
Reveals magical aspects of item.
Legend Lore
Lets you learn tales about a person, place, or thing without them having to tell you.
Tongues
Speak and understand any language.
True Seeing
Caster can see through illusions.
Greater Arcane Sight
As arcane sight, but also reveals magic effects on creatures and objects.
Greater Scrying
As scrying, but more powerful. Target can perform a wisdom check to resist.
Vision
As legend lore, but more powerful.
Discern Location
Reveals exact location of creature or object.
Greater Prying Eyes
Summon three floating eyes to scout for you. The eyes last 1 minute per intelligence and can move a total of twenty squares each before disappearing.
Moment of Prescience
Gain 1d20 bonus + intelligence on your next attack roll. Can only be used once per day.
Foresight
Sixth sense warns of impending danger.