Game Rules

Diviner

The magic school of Sight.

Related Classes

Spells

Level
1

Detect Magic

Detects all spells and magic items in the area.

Detect Secret Doors

Reveals hidden doors within 60 ft.

Level
2

Detect Undead

Reveals undead within 60 ft.

True Strike

Gain 1d6 bonus + intelligence on your next attack roll. Can only be used once per target.

Level
3

Detect Thoughts

Allows listening to surface thoughts on subject. Subject can perform a wisdom check to resist.

Level
4

Locate Object

Senses direction toward object. Far away objects will be difficult to follow.

See Invisibility

Reveals invisible creatures or objects only to the Diviner.

Level
5

Arcane Sight

Magical auras become visible to you.

Clairvoyance

Hear or see at a distance for 1 minute per intelligence.

Level
6

Comprehend Languages

You understand all spoken and written languages. You cannot speak these languages.

Detect Scrying

Alerts you to magical eavesdropping.

Level
7

Locate Creature

Indicates direction to familiar creature. Far away creatures will be difficult to follow.

Scrying

See through a target#39;s eyes for rounds equal to half your intelligence. Target can perform a wisdom check to resist.

Level
8

Contact Other Plane

Lets you ask a question to a being in a different plane. Being does not have to reply. Being may perform an intelligence check to cross over into your plane. This may not be a good thing.

Level
9

Prying Eyes

Summon a floating eye to scout for you. The floating eye lasts 1 minute per intelligence and can move a total of twenty squares before disappearing. This eye cannot be seen but may be detected by other spellcasters.

Level
10

Telepathic Bond

Telepathically communicate with target.

Analyze Dweomer

Reveals magical aspects of item.

Level
11

Legend Lore

Lets you learn tales about a person, place, or thing without them having to tell you.

Tongues

Speak and understand any language.

Level
12

True Seeing

Caster can see through illusions.

Greater Arcane Sight

As arcane sight, but also reveals magic effects on creatures and objects.

Level
13

Greater Scrying

As scrying, but more powerful. Target can perform a wisdom check to resist.

Vision

As legend lore, but more powerful.

Level
14

Discern Location

Reveals exact location of creature or object.

Greater Prying Eyes

Summon three floating eyes to scout for you. The eyes last 1 minute per intelligence and can move a total of twenty squares each before disappearing.

Level
15

Moment of Prescience

Gain 1d20 bonus + intelligence on your next attack roll. Can only be used once per day.

Foresight

Sixth sense warns of impending danger.

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