Game Rules

Marksman

For those who relish the thrill of the hunt, there are only predators and prey. Skilled at stalking even the most elusive game, and the expertise to defeat a wide range of enemies.

Related Classes

Spells

Level
1

Ranged Proficiency passive

You can use bows with ease.

Level
2

Eyes of the Hawk

Your vision is clearer than any other. You can see very far distances.

Track Beast

Follow a beast's trail as long as it hasn't been more than a day.

Level
3

Wyvern Sting

Ranged attack causes half damage and puts target to sleep for rounds equal to your intelligence. Any damage will awaken the target. Can only be used once per target.

Level
4

Piercing shot

Ranged attack causes half damage and -1 to armor. This can only be used once per target.

Tame Beast

Tame a creature to make it your companion. Feeding and taking care of your companion will gain it's trust.

Level
5

Trick Shot

Shoot two targets at once for half normal damage each.

Track Humanoid

Follow a humanoid's trail as long as it hasn't been more than a day.

Level
6

Steady Aim

Increases your critical strike chance to 15-20 on your next attack.

Beast Lore

Gather information about the targeted beast. You can learn its health and ability scores.

Level
7

Track Elemental

Follow an elemental's trail as long as it hasn't been more than a day.

Poison Shot

Ranged attack causes target to suffer poison effects on your next attack. Requires poison.

Level
8

Hunting

Gain +3 damage when attacking beasts for the remainder of the combat round.

Level
9

Bestial Sprint

Gains +3 to movement for 1d6 rounds. This effect is cancelled if hit by an attack.

Viper Sting

Ranged attack causes -3 to intelligence for rounds equal to your intelligence. This does not cause damage.

Level
10

Silent Shot

Your next ranged attack flies through the air in silence.

Ranged Weapon Mastery

Able to use large ranged weapons with ease. Large ranged weapons can fire projectiles 3 times your movement.

Level
11

Track Demons

Follow a demon's trail as long as it hasn't been more than a day.

Aimed Shot

Your next ranged attack causes double damage. Can only be used once per combat session.

Level
12

Impressive Trick Shot

Shoot two targets at once for normal damage each. Can only be used once per combat session.

Dragon Kill

Gain +3 damage when attacking Dragons for the rest of the combat session.

Level
13

Arcane Shot

Ranged magic attack that uses intelligence for damage instead of strength. Can only be used once per target.

Stalk

Move in silence. Beasts will be able to see you if you cross their line of sight but they will not be able to hear you or be alerted to your presence.

Level
14

Flare Shot

The marksman sends a flare into the sky, blinding all targets in the area for 1 round. Can only be used once per combat session.

Level
15

Aura of Trueshot

All allies in the area gain +5 to ranged attack rolls for the rest of the combat session.

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