Game Rules
Marksman
For those who relish the thrill of the hunt, there are only predators and prey. Skilled at stalking even the most elusive game, and the expertise to defeat a wide range of enemies.
Spells
Ranged Proficiency passive
You can use bows with ease.
Eyes of the Hawk
Your vision is clearer than any other. You can see very far distances.
Track Beast
Follow a beast's trail as long as it hasn't been more than a day.
Wyvern Sting
Ranged attack causes half damage and puts target to sleep for rounds equal to your intelligence. Any damage will awaken the target. Can only be used once per target.
Piercing shot
Ranged attack causes half damage and -1 to armor. This can only be used once per target.
Tame Beast
Tame a creature to make it your companion. Feeding and taking care of your companion will gain it's trust.
Trick Shot
Shoot two targets at once for half normal damage each.
Track Humanoid
Follow a humanoid's trail as long as it hasn't been more than a day.
Steady Aim
Increases your critical strike chance to 15-20 on your next attack.
Beast Lore
Gather information about the targeted beast. You can learn its health and ability scores.
Track Elemental
Follow an elemental's trail as long as it hasn't been more than a day.
Poison Shot
Ranged attack causes target to suffer poison effects on your next attack. Requires poison.
Hunting
Gain +3 damage when attacking beasts for the remainder of the combat round.
Bestial Sprint
Gains +3 to movement for 1d6 rounds. This effect is cancelled if hit by an attack.
Viper Sting
Ranged attack causes -3 to intelligence for rounds equal to your intelligence. This does not cause damage.
Silent Shot
Your next ranged attack flies through the air in silence.
Ranged Weapon Mastery
Able to use large ranged weapons with ease. Large ranged weapons can fire projectiles 3 times your movement.
Track Demons
Follow a demon's trail as long as it hasn't been more than a day.
Aimed Shot
Your next ranged attack causes double damage. Can only be used once per combat session.
Impressive Trick Shot
Shoot two targets at once for normal damage each. Can only be used once per combat session.
Dragon Kill
Gain +3 damage when attacking Dragons for the rest of the combat session.
Arcane Shot
Ranged magic attack that uses intelligence for damage instead of strength. Can only be used once per target.
Stalk
Move in silence. Beasts will be able to see you if you cross their line of sight but they will not be able to hear you or be alerted to your presence.
Flare Shot
The marksman sends a flare into the sky, blinding all targets in the area for 1 round. Can only be used once per combat session.
Aura of Trueshot
All allies in the area gain +5 to ranged attack rolls for the rest of the combat session.