Battleborn
A Tabletop RPG Game
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Name of the Campaign
Story
This section is for you to track your entire campaign story. This is never shown to the players. Typically used for reference and updates as the campaign progresses.
Description
Give a general intro to the campaign so that players have an idea of whats going on before joining.
This section is shown to players
so don't reveal any secrets or surprises here!
Status
This controls whether the campaign is active, closed for joining, or completed.
Active - Open Invitation
This campaign is currently in progress, and new players are able to join.
Active - Closed
This campaign is currently in progress, and no additional players can join.
Completed
This campaign has concluded.
Lore
This section is for you to provide backstory and setting for the adventurers. This is shown on the Player Campaign page.
Linearity
This lets the players know how to play the campaign effectively and sets expectations from the beginning.
Linear
This type of story follows a set path and players should take the hints from the DM and the NPCs instead of forging their own path.
Linear-flexible
This type of story allows for some story arc and player-made decisions but for the most part should follow the path outlined by the DM and NPCs.
Open World
This type of story is completely up to the players to live through. Their choices affect their environment and actions can cascade into other parts of the campaign. This is an advanced play type and is not recommended for new players.
Difficulty
This lets the players know how to plan their actions effectively and sets expectations from the beginning.
Easy
This type of story is typically shorter and the chance of death is low. Enemies can be lower level and the quests can be a cakewalk.
Intermediate
This type of story requires a bit more thinking on the player's side. Puzzles and enemies can be stronger and more strategy will be required to defeat them.
Advanced
This type of story is very challenging and will require the players to work together on every action they take. The chance of dying is highly likely in this type of campaign.
Campaign Background
Drawing on parchment
Brick pattern
Creepy Castle
Dark City
Dark Magic
Dark Forest
Dark Forest #2
Night Sky
Dragon Attack
Dragon Attack #2
Dragon Attack #3
Enchanted Forest
Enchanted Forest #2
Lush Forest
Green Forest
House in the Woods
Castle Interior
Town Interior
Leaves on the ground
Magic Forest
Mountains
Old Book
Old Book with Fire
Scrolls of Parchment
Dark Enchantment
Rainbow Magic
Rainbow Magic #2
Throne Room
Island
Island #2
Campaign Preview
Missing Name
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